Squad

Squad HABs: Place Them Where the Fight Actually Is

Squad rounds stall on a HAB in the wrong field. Infantry needs a spawn they can fight from, not a spawn they can screenshot.

Squad infantry rallying from a HAB near a town cap

If it can be tanked from a ridge, move it

HABs in open fields die to one vehicle. Put them in a compound or a treeline with a back door. Squad is a logistics game.

Build a rally too. When the HAB is hunted, you still have a spawn. Two assets beat one pretty bunker.

Logi is the round

No building supplies means no HAB. Protect the logi. A full infantry squad that never builds is just a deathmatch.

SL should mark the next HAB before the current cap is over. Late HABs lose ticket bleed.

Play off the HAB, not on it

Sitting on the spawn to pad kills loses the flag. Move to the cap. Squad tickets drain on the objective.

If the HAB is being rushed, defend it with a purpose, then counter. Endless HAB defense with no cap is a slow loss.

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