SAND: Raiders of Sophie

SAND: Raiders of Sophie Loot Runs vs Combat Runs

SAND sessions stall when you mix a loot trampler with a PvP trampler. Decide the run before you leave the garage.

SAND raiders deciding loadout before a desert run

Loot runs are quiet on purpose

Fewer guns, more hold space, odd extracts. If you take a fight, you already failed the plan. Leave.

Artifacts in a PvP brawl are a donation. Dump or do not bring them.

Combat runs are for wrecks

Bring guns, not a museum. You are hunting other tramplers. Storage is secondary.

If you win, loot fast. The next gang heard the cannons. SAND third parties are a feature.

Do not switch mid-dune

Seeing a fight and turning a loot run into a hero run is how Early Access clips get made with your wreck.

Ping the plan. Three players with three plans is a tip-over waiting to happen.

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