Overwatch 2

Overwatch 2: The Tank Who Takes Space Wins

Overwatch 2 collapses when the tank cowers. Space is a resource. Walk it, then let DPS use it.

Overwatch 2 tank holding a chokepoint while the team follows

Corners are your job

Tanks own the next corner. If you never walk up, your hitscan has no angle. If you walk up alone, you feed. Ping the go, then go.

Off-angles for DPS only exist if the tank is a threat in the main. Overwatch 2 is not five solo games.

Peel is not optional

When a dive hits your support, turn. One lost support is a lost fight even if you padded damage on their tank.

Supports should not be the only people who look behind. A tank who never looks back loses to the same Tracer every round.

Ult economy is a team count

Do not dump two ults into a lost fight. Hold, regroup, take the next space together. Overwatch 2 overtime is won by the second fight, not the first panic.

If your tank ult needs a combo, say it. Silent gravs are how teams throw ranked.

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