Hunt: Showdown
Hunt: Showdown Sound Traps Are the Real Map
Hunt Showdown compounds are wired with audio. Crows, ducks, and glass tell the whole server your grid.
Crows are a ping
Walk around known bird piles. If you must cross, wait and listen after. Hunt: Showdown teams rotate on that audio.
You can also force birds on purpose to fake a rotate. Do it once. Repeating it is a tell.
Windows and doors
Closed doors you did not close are a story. Open them slowly if you are hunting. Sprint-opening is a shotgun invitation.
Glass and hanging chains exist to punish speed. Crouch the interior if the bounty is still up.
Use traps as a timer
If birds pop on the other side of the compound, you have a direction. Do not peek the same window they expect.
Concertina and poison are sound too. Place them where people must vault, not where you will trip your own teammate.
For extra notes beyond this article, you can also visit related resources.